Hyper scape not working7/24/2023 ![]() ![]() See those mountains? It is an interesting experience to be granted a vision of something you are ultimately denied. Games are so often about the things you can get, too often about the things you can get and the things you can work towards. For the people who worked on these games, these video fragments are probably extremely painful, and I try never to forget that. ![]() I read that piece and wanted that game so much. But I can also see stuff from The Outsider, the Washington DC conspiracy game that generated, amongst other things, one of the most intoxicating Edge features of all time. ![]() On Youtube I can see clips of Tabula Rasa - I can see the moment the servers were turned off. Somewhere to wander amongst the stones and read the names, to be alone with thoughts of what might have been and how much work went into something that is now out of reach.Īnd we have game graveyards of a sort, of course. ![]() And that idea - the game graveyard - is just perfect. I hope it's not wrong that those two responses coexist. Games that are no longer available - and games that never made it to release - are a unique sadness to creators, I imagine, and a uniquely tantalising vision to players like me. I read and read and it was like descending through coral - all this brightness and life swimming past untouchable. The deeper you go, the more thrilling these games start to sound, the richness and imagination that is forever out of reach. But also beloved XNA games and YA interactive fictions. Battleborn came up, and a Disney Infinity sequel. It’ll be interesting to see what fresh moves Ubisoft makes over the next couple of years.A tweet from last week asked developers: "What's in your game graveyard? Games that were cancelled or no one can play anymore?" What followed was a wonderful, melancholic list of delights we will never get to play again, or never had the chance to play at all. These shutdowns are definitely notable moves from Ubisoft, and come at a time when the company is also investing heavily into its NFT and blockchain-powered marketplace. In the case of Rainbow Six Siege, Ubisoft’s efforts were rewarded with a second resurgence of popularity as more players cottoned on to the increasing quality of the game. Ubisoft titles like For Honor, The Crew 2, and Rainbow Six Siege all released to average reception, but have all received years worth of content updates for their dedicated fanbases. Given that Ubisoft is known for providing a great deal of long-term support for its games, the closure of Hyper Scape’s servers is surprising, and suggests that the player population was particularly dire. The team behind Watch Dogs Legionalso announced they would cease creating new content for the game. Hyper Scape is not the only Ubisoft project to announce its closure this week. This includes the game’s executive producer Graeme Jennings, creative director JC Guyot, art director Mickael Labat, game director Thomas Simon, and technical director Thomas Félix. notes that many developers from the Hyper Scape development team all left Ubisoft last year to form their own studio, Monster Closet. ‘We will be taking key learnings from this game into future products,’ the announcement reads. It wasn’t particularly well-received at launch, and although Ubisoft announced they would start refining the game’s balance and mechanics, it seems the game hasn’t been able to capture enough of an audience to justify these changes. Frameborder="0" allow="accelerometer autoplay clipboard-write encrypted-media gyroscope picture-in-picture" allowfullscreen> ![]()
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